Game Jam ： Ritsumeikan University joins creative Forces with Rochester Institute of Technology (USA)
August 06, 2018
Games. The world is overflowing with them. Board games, video games, computer games, party games - the list goes on. Some engage players for hours, days, months and years even; whilst others fall by the wayside, failing to connect, bereft of inspiration.
Just what is it then that separates the 'must play' from the 'take it or leave it'?
Attempts to find an elusive answer to this million dollar question - both metaphorically and literally speaking - took a new turn in the early 2000's as game developers from all areas of production began to gather to exchange and try out new ideas together, with a view to developing prototype games. The obvious similarity with the way musicians come together in a music studio to produce demos led to the amalgamation of the term 'Jam Session' with 'Game', and the concept of the 'Game Jam' was born.
Now recognized as an integral part of the mainstream games industry, with recreational as well as in-company jams taking place on a regular basis, the invaluable role game jams can play in an educational context is also widely recognized.
With this in mind, May 25 and 26, 2018 marked the occasion of the first ever 'Game Jam' to take place at Ritsumeikan University.
A truly international and cross-cultural occasion, the inaugural jam was the result of extensive negotiations between Ritsumeikan University's College of Information Science and Engineering and Rochester Institute of Technology's College of Computing and Information Sciences, School of Interactive Games and Media (U.S.), and saw a talented group of ten students from RIT join students from RU, and participants from Kyoto Computer Gakuin, in a fun and interactive jam spanning two days and more than ten - intensive, yet creatively inspiring and fruitful - hours.
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